The Touch Board in the Analogue and Digital World
Visual Artist, Gema Domene got inspired by the Internet and how our memories and digital memory are not only locked in the Net and she created an interactive interface to explain her research.
The digital generation to which the artist belongs has undergone changes in the social, cultural, political and personal, with the rise of new technologies.
Among all of them, the one that holds her interest is that of how identity is constructed. Gema’s work is born of a personal search. Her focus is on this new way of building and narrating memory. Therefore, she proposes a battle between analogue memory and digital memory.
Memories and digital memory are not only locked in the Net. There are new technologies which we can put on the shelf as synthetic memory devices. These have almost unlimited storage capacity. These spaces also help set up external memory.
Technological devices and the Network have become an extension of the body itself. The memory story moves in the balance of analogue and digital memory. Curiosity has led me to reflect on whether this balance is equitable, or whether, on the contrary, one is gaining weight over the other.
The development of this project has been a pleasant, interesting, nutritious and special ride. Gema approached it from her own memory, the “I” has always been present. To raise a theme or a fact has always led her from personal memories and experiences, questioning and questioning them.
A battle of questions and answers that she has supported writers, psychologists, philosophers, scientists and artists. The result has been this final masters project.
Through this artistic proposal, Gema looks for a conclusion of the questions raised in this project. Through a more interactive language, she proposes the duality of the analogue world with the digital world in the construction of memory. Our biography is divided between the memories that belong to our brain, analogue memory, and synthetic memories, corresponding to digital memory. The generation she belongs to is incapable of separating these two worlds.
She understands analogue memory as the traditional, as a more closed file that receives changes by lived, present and future experiences. She thinks digital memory is a much more open world, which exposes memories to the world and can be changed. She does not even think we know the limits of creating a digital memory.
The artist believes the combination of memories created from two such different worlds has enhanced the creative and innovative capacity of our memory, as far as the narrative goes, the story of our life.
The central axis of this proposal is the Touch Board. It is a printed circuit board (PCB) which can store, and trigger, sounds and images. It has 12 sensors, each of which corresponds to a previously recorded sound. The Touch Board can be programmed via the Arduino platform. When used alongside Electric Paint this device is able to connect images with sounds.
The Touch Board can play sounds when connected to a speaker and power. The images painted with Electric Paint then activate the sounds effectively working as touch sensors. Making contact with the painted graphics creates a connection to the sound. The Touch Board fell into Gema’s hands as a gift. This device allows her to show the analogue and digital duality that she raises around memory.
The images and sounds correspond to their own memories, to a biographical summary, which she has represented in this way. Through staging, the memories belong to a synthetic memory, the Touch Board.
A part of her memory is shared with this exposed, open device, open to the game. The active viewer can interact with the images and sounds, with my memories. Now it is the active spectator who proposes the game with the given instruments. The proposal is an open account of memory. The creation of stories, of narratives according to the game that each person proposes. Interference can occur, you can find relationships between sounds, between images.
The analogue world joins the digital with the interaction of an active viewer, with the game the viewer proposes for memories of a digital memory.
Gema summarises the mysterious world of memory, which has always intrigued her and led her to carry out this project, with the narrative that each person wants to make of my memories, only conditioned by their imagination. The account of memory is open to the freedom of imagination of the spectator.
The genesis of this work ”as a file” is effectively the need to overcome oblivion by recreating memory itself through an interrogation of the nature of memories. And it does so through narration. But in no case, it is a linear and irreversible narrative, but it is presented as an open, repositionable form, which evidences the possibility of an inexhaustible reading.
Analog and digital memory. The open account of the memory.
Gema concludes this Masters, on Analogue and Digital Memory. The open account of memory, without a final point or end. It is held as a first approach, but during the process, she has seen other possibilities, which she would like to study in depth.
It is probably a question of specific points that it was treated to those who now want to give it one more chance. Since there are many ideas left in the pipeline, the artist leaves the door open for future attachments.
Images & Video: Gema Domene
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